Archive for the ‘education’ Category

A Textbook Case

Tuesday, September 14th, 2010

The Adventures of Johnny Bunko billed itself as “the last career guide you’ll ever need,” but textbook publisher Flat World Knowledge begs to differ with the publication of their Atlas Black graphic novel. Similar to Johnny Bunko, it follows the adventures of a titular protagonist as he navigates his way out of business school and into a successful career as an entrepreneur.

The 10 chapter story was split into two volumes, Atlas Black: Managing to Succeed and Atlas Black: Management Guru?, and the first chapter of each (chapter 1 and chapter 6) are available to read online. While they fulfill a need in taking a normally dense field and boiling it down for a beginner course, as comics they fall somewhat flat. The dialog and chemistry in the sample chapters is lacking, and the panel arrangement is stiff, as if they used a template instead of trying something original. It’s a shame, as the characters themselves are easy on the eye, even as they are presented on absolutely bland, non-descript backgrounds.

The first chapter also features a section on Frank and Lillian Gilbreth, and I feel it should be noted that Ashton Kutcher wasn’t in the crappy remake film of Cheaper by the Dozen, that was Tom Welling. I hope the business information is more accurate than the casual references (rule-of-thumb does not, in fact, refer to wife beating).

Regardless what appears to be a rather pedestrian presentation, Atlas Black still presents an interesting alternative to the usual business textbooks.

Attack of the Killer Trinomials

Tuesday, September 7th, 2010

Continuing our coverage of all things Gene Yang (we brought you his Christian comics and his thoughts on The Last Airbender previously), I present to you some math. Factoring, to be exact.

Lots of comic book creators have day jobs to assist in paying for their craft; Gene Yang is no exception. He’s worked as a math teacher and technical advisor for multiple Catholic high schools in the California area since 1998. So, what do you do to marry these two passions into one package? You make lessons in the form of comics, of course. Gene created an entire website, Factoring with Mr. Yang and Mosley the Alien as part of his final project for a Master’s Degree in Education. The site is split into five lessons, with a bunch of examples thrown in to try and make factoring as simple as possible.

The lessons start small and work their way up, introducing Prime Factoring (reducing the factors of a number down to their prime numbers), Greatest Common Factors (the largest number you can factor into two different numbers), and the dreaded trinomials. Trinomials still give me nightmares as they were one of the few parts of algebra that took me a while to grasp, but the comics do a good job of explaining them anyway. As for the website itself, it is easy to navigate, has handy buttons to skip forward and backward in large chunks or one by one, and is devoid of flashy, over-the-top graphics. Whether you’re a teacher looking to assign a website to your kids, or if you’re a high schooler that needs help with your homework, I’d give Gene’s site a go. Then, let me know if you find a real-life scenario where algebra is needed; my high-school self is still trying to figure that one out.

True Tales of Wolves and Bees

Wednesday, September 1st, 2010

Unlike commercial broadcasters, the affiliates of PBS have a more community-oriented purpose in mind, using the power of television to educate and enlighten their viewers. Recognizing the power of images to educate, some have even chosen to supplement their content with another visual medium: comics.

The makers of the science program Nature have created a special comic book to enhance and expand upon some of the concepts introduced in a few of their episodes, namely “Silence of the Bees,” “Valley of the Wolves,” and “The Beauty of Ugly.” Some of the segments in the book are more factoid-based, while others, like the wolves story and the second bees story, convey narratives with an underlying message.

The comic isn’t some generic product of an anonymous list of contributors, either. Mark Evanier, R. Kikuo Johnson, and Rick Veitch all perform writing and/or art duties, with even Todd Klein stepping in for lettering on two of the stories. This project wasn’t an afterthought; it’s serious business.

Though available on the website as a freely downloadable PDF, the quality is poor; if an educator wants to use this book to supplement their own lessons, they should order copies direct from WNET—the books are free of charge.

Understanding Media Through Comics

Friday, August 27th, 2010

It’s no secret that we live in a media-rich environment, much richer than the world twenty, forty, or seventy years ago. We live in a world where people can store entire libraries in their pocket and have television programs sent to their cell phones. But it doesn’t feel like we’ve done much to teach kids how to deal with this onslaught of information. Oh, we advise them to keep their personal info private and not put anything embarrassing on the Internet lest it come back to haunt them, but in terms of sorting through sources and looking at things with a critical eye… it seems the only difference between then and now is that instead of copying information out of a printed encyclopedia, they’re copying it from Wikipedia.


Media Meltdown by Liam O’Donnell and Mike Deas seeks to change that by introducing the concept of media literacy to kids by putting it in an easy-to-digest form: a graphic novel. For most, the concepts in this book are things they’ll never hear about until college, and that’s only if they major in the right subjects, like communications. But with media forming such an integral and increasing part in our lives, it’s important to have the tools to sort through it all, as this book both illustrates and educates.

The story revolves around a group of kids in a small town—Bounce, Pema, and Jagroop—the latter of which lives on a farm in danger of being sold to a developer. After the barn on Jagroop’s parent’s property nearly burns down, the kids suspect the developer is behind the crime, but can’t find a way to get their message through to anyone who can help them. Via Pema’s older sister Nima’s internship at the local TV station, they learn about all the pitfalls that await any message attempting  to be broadcast—especially when a major advertiser is the aforementioned developer.

The narrative flows from topic to topic seamlessly, talking about the general concept of media literacy, behind the scenes at a TV station, filters, advertising, media consolidation, social media, the components of a film script, and even the types of shots used in a film and how they’re used. The kids are likable, smart but flawed. The book is reminiscent of lots of kids’ chapter book series, though less Hardy Boys and more Baby-Sitters Club, at least in plot structure and characterization. Despite my description though, it should be noted that this is a gender-neutral story, to be enjoyed by both girls and boys. It’s also somewhat age neutral too—even if the protagonists are a bunch of kids, the lessons imparted are made for anyone navigating today’s complicated media landscape, and this would be a welcome addition to any college media studies class.

Part of the book’s plot revolves around the Media Meltdown website, which exists in our world, but mostly as a tool to promote the book and media literacy education. The site includes tools for educators, suggestions for activities, and some online games, including a comic maker that allows visitors to make four-panel strips featuring characters and backgrounds from the book.

Media Meltdown
written by Liam O’Donnell
illustrated by Mike Deas
published by Orca Book Publishers (Victoria, 2009)
ISBN 978-1-55469-065-7

Media Meltdown is the fourth book in the Graphic Guide Adventure series; other installments include:

It Would Be Ironic If This Post Contained Bad Grammar

Wednesday, August 25th, 2010

Good grammar is a rare and delicate creature on the Internet—hard to find, misunderstood, and readily dismissed by the masses. And should you actually dare to correct someone’s terrible spelling or punctuation, you may end up the one under attack, called “elitist” and in extreme cases, a “grammar nazi.”

You’re far from alone. Matthew Inman of The Oatmeal is sick of all the bad grammar out there as well, and he’s found a way to address this pressing issue in a light and informative manner, using comics.

He illustrates when to use i.e. in a sentence, the three common uses of ironyten words you need to stop misspelling, and how to use an apostrophe; this phrase exists merely to demonstrate the proper use of semicolons.

Once you’ve mastered the basics of grammar, The Oatmeal offers a few other informative cartoons for your perusal:

The site is a perfect example of using humor to educate—though, I would think twice before taking his word on why bacon is better than true love.

Working Characters, Smiling Politely

Friday, August 20th, 2010

Japan has a very visual culture—not only in the prevalence of manga, which makes up almost half of all publishing sales in Japan—but also in their language, where kanji often resemble the actions or objects they are intended to symbolize, and also in the cartoon characters that permeate many aspects of life in Japan.

Hello, Please! seeks to provide a chronicle, a catalog of these characters as they appear on signs, packages, and brochures. Matt Alt and Hiroko Yoda divide the characters by who/what they represent: Official Characters, which represent organizations like police departments, the military, and transportation systems; Instructional Characters, which offer how-to inside instructional manuals and the like; Warning Characters, which tell people what NOT to do in public and life; Advertising Characters, which appear on posters and product packaging; and Food Characters, which appear on food packaging  but could also promote healthy eating habits and other food-related issues.

Each of these categories is explained in a brief introduction, which ties the cartoon characters to Shinto animism and other traditional Japanese cultural beliefs. But aside from the introduction the text inside is minimal, with each page taken up entirely by the photos of these characters in the wild, with a small caption in the corner to explain what it is we’re looking at.

The design of the book isn’t perfect; there are no page numbers for most of the book, making the individual sections hard to locate, and a few of the captions encompass more than one page but that isn’t always clear at a first glance. The book also feels as if its going to detach from the spine, though on closer inspection of the binding I don’t think it will.

Overall this book is highly informative in different ways: it can be an intriguing look into the Japanese mindset and culture (I for one, did not know that it is believed that catfish can predict earthquakes), or a good primer on advertising and character design. While it is not comprehensive, it does provide a good starting point.

Hello, Please!
written and photographed by Matt Alt and Hiroko Yoda
designed by Alice Chau
published by Chronicle Books (San Francisco, 2007)
ISBN 978-0-8118-5674-4

Sugar, Sugar

Wednesday, August 26th, 2009

Sugar is a computer environment “designed to help children from 5 to 12 years of age learn together through rich-media expression.” It was originally developed for the One Laptop Per Child program, which provides disadvantaged kids with rugged, low-cost laptops to improve their education. Even if you are not one of the lucky recipients of a OLPC laptop, you can still reap the benefits of the Sugar Learning System by downloading it from the Sugar Labs website and using it on most computers.

A noble goal, to be sure. So why then do they insist on depicting the Sugar experience like an acid trip?

Kamala