Posts Tagged ‘Nick Bertozzi’

MoCCA Fest 2011: Sequential Non-fiction

Wednesday, April 13th, 2011

As we mentioned it several times last week, it should be no surprise that we attended MoCCA Fest 2011 at the Lexington Avenue Armory this past weekend. We walked the floor, attended panels, and of course, bought lots and lots of comics.

At 12:30pm on Saturday they held the “Sequential Non-fiction” panel, which started a tad late as the previous panel about “Teaching Comics” ran over. The late start was not a problem; moderator Heidi McDonald managed to keep things running smoothly and ended the panel on time. The panelists were Dean Haspiel, Nick Bertozzi, Sarah Glidden and Nick Abadzis. I also spotted Lucy Knisley of French Milk in the audience, taking notes (and I’m sure she wasn’t the only one, as a few faces looked familiar).

Nick Bertozzi spoke about his recently-published Lewis & Clark graphic narrative, which was originally intended to be a mini-comic flip book that would read right-to-left in chronicling their journey west, then the reader would flip it around to read left-to-right for their return journey back east! The book ended up being a little too lengthy for that, so what we have instead is a fairly straightforward, 99% accurate account of their travels (Bertozzi admits he had to make dialog up). His next project is Shackleton, which deals with the famous Antarctic explorations of Ernest Shackleton.

The other Nick, Nick Abadzis, went into the origins of his graphic story Laika, about the first dog in space. He was inspired by a BBC article in which it was admitted that Laika did not survive very long on her journey. To create the book he did a lot of research in Russia, including visiting a private museum at the home of Gagarin (presumably Yuri Gagarin, but I’m not certain). The book was offered to several British publishers who were not interested, though one French publisher was. The book would have had its initial publication in French had First Second not made an offer for it. Abadzis is currently working on a book about the lives of his father and father-in-law.

Dean Haspiel went into his collaborations with Harvey Pekar and Jonathan Ames. Comparing the two, he said they were both very different in how they worked. Pekar turns in pages with stick figures and dialog, while Ames, despite being new to comics, understood instinctively to turn in full comic scripts that laid everything out. He also spoke about the origins of his book Cuba: My Revolution, where his friend Inverna Lockpez has been telling him bits and pieces of stories of her life in Cuba, and eventually he told her that she might have a real story to tell.

Of course, Sarah Glidden spoke about How to Understand Israel in 60 Days or Less, and how she started off her career making daily journal comics to get into the habit, and doing the Birthright trip gave her an opportunity to write about a little more substantial. She originally started off making mini-comics about the trip (which she still had on sale at her table), but at a previous MoCCA Fest an editor Vertigo picked them up and asked her if she’d like to do an entire book.

When asked about the things that were most important in creating graphic non-fiction, Abadzis mentioned being balanced (and that his family was complaining he wasn’t), while Glidden cited this as a reason she didn’t like to tell other people’s stories, because she could mess up the facts. Haspiel emphasized it was important to him that he entertain his readers, while Bertozzi said something that is probably true of all the creators on the panel: he wanted a copy of his book in every library.

Out and About: MoCCA Festival 2011

Friday, April 8th, 2011

This Saturday and Sunday is the 10th annual Museum of Comic and Cartoon Art Festival—MoCCA Fest for short—and in addition to a full stable of exhibitors showcasing new work, they also have two tracks of programming running each day. Panels of note:

Sequential Non-fiction
Saturday, 12:30, Room A

Moderator: Heidi McDonald (The Beat)
Panelists: Dean Haspiel (Cuba: My Revolution), Nick Bertozzi (Lewis & Clark), Sarah Glidden (How to Understand Israel), Nick Abadzis (Laika)

Painting real world stories, from autobiographical to historical, through the lens of the graphic novel.

The State of Editorial Cartooning
Saturday, 4:30, Room A

Moderator: Brian Heater (The Daily Cross Hatch)
Panelists: Ruben Bolling (Tom the Dancing Bug), Tim Kreider (The Pain — When Will it End), Ted Rall (Year of Loving Dangerously)

The trials and tribulations of creating political cartoons in 2011.

Almost True
Sunday, 12:30, Room A

Moderator: Calvin Reid (Publishers Weekly)
Panelists: Gabrielle Bell (Lucky), Joe Ollmann (Mid-Life), Leslie Stein (Eye of the Majestic Creature), Pascal Girard (Nicolas)

Where autobiography and fiction collide.

Pizza Island: The Panel
Sunday, 2:30, Room A

Moderator: Brian Heater
Panelists: Julia Wertz (Drinking at the Movies), Sarah Glidden (How to Understand Israel), Kate Beaton (Hark, a Vagrant), Meredith Gran (Octopus Pie), Lisa Hanawalt (I Want You)

Some of today’s brightest young cartoonists share a workspace in Brooklyn. Here is their story.

YA and Comics: Ever the Two Shall Meet
Sunday, 2:30, Room B

Moderator: Whitney Matheson (Pop Candy)
Panelists: Tracy White (Traced), Lucy Knisley (Stop Paying Attention), M.K. Reed (Cross Country)

Some of comics’ most fascinating titles and groundbreaking artists can be found in the young adult section of your local bookstore.

On Saturday night MoCCA (the actual museum) is hosting a fundraiser wine tasting, sponsored by Corked and Winetasting.com. The tasting is not included in admission to the Art Festival, so tickets will cost $15 for members and $20 for non-members. The wine tasting will be held at the museum, located at 594 Broadway, from 8–10pm.

It’s also worth noting that there’s also a pre-party for MoCCA Fest Friday night at the Sutra Lounge; this one is hosted by Top Shelf and Zip Comics and includes musical and art performances, as well as food. Cover charge is a $5 donation to MoCCA.

Manifested Destiny

Wednesday, February 9th, 2011

Last week the popular computer game The Oregon Trail made its way to Facebook, courtesy of The Learning Company and Blue Fang Games. For those too old or young to have experienced it, The Oregon Trail was a computer game created in 1974 where the player assumed the role of a settler in 1848 traveling on the historic Oregon Trail from Independence, Missouri to Oregon City. The game was well-known among students as it seemed to be installed on every single school computer (which were usually Apples) and teachers often had students play it during computer class instead of actually teaching them anything. I suppose it had the virtue of making it so that kids learned a handful of basic computer skills with some American history on the side, but what people really remember is dying of dysentery and writing funny things on their headstones.

I’ve been playing the Facebook conversion and it’s not bad. Because this is Facebook, it’s had some of the mandatory social elements tacked on—you can use your friends as members of your party (and subsequently watch them suffer from scurvy) and you can assist friends who are playing the game by fixing their wagon or hunting for them. Hunting, by far the most popular gameplay element of the original, is no longer limited by how many bullets you have (bullets are actually unlimited), but by how much energy you have. Energy refills over real time, so you can log off and come back to a full energy bar. Because time stands still in the game when you log out, it’s actually far easier than the original computer versions. So far no one’s died of dysentery or cholera, my wagon only turned over once in a river, and I only actually lost the game once, when I failed to reach Oregon before winter came. The game stacks, so items and money earned in a previous attempt carry over when you restart in Missouri, and it’s actually easier as you level up.

There’s also a real life monetary element to the Facebook version, where you can use your real money to purchase “Trail Notes,” which are used to buy really useful items and favors in the game. However, the game is easy enough you’ll never really need these extra perks.

The Oregon Trail is one way to make westward settlement come alive for today’s youth, another recent interpretation is Nick Bertozzi’s graphic novel adaptation of the journey of Lewis and Clark. The book is set for release next week (February 15), but right now you can take a look at his overall creative process on the First Second Blog. He goes through five overall steps: writing, layout, penciling, inking, and digital manipulation. It’s really interesting to see a page go from a rough layout to a finished page, and it will be even more exciting to see the entire work when it’s released.

Westward Explorers

Monday, October 11th, 2010

American history is full of great stories, but few capture the imagination as much as the journey of Meriwether Lewis and William Clark, sent by President Thomas Jefferson to explore the scope of the Louisiana Purchase in 1804.

Nick Bertozzi, author of Stuffed! and The Salon, is working on an oversized black-and-white graphic novel chronicling their journey, from moments like their grand departure from St. Louis to buffalo hunting to meeting with various Indian tribes.

First Second Books has made a 24-page excerpt of Lewis & Clark available on their site; the book will be released on February 15, 2011.