Posts Tagged ‘video games’

A Not-So-Wee Ad for the Wii

Tuesday, November 9th, 2010

When the Nintendo Wii came out, it was marketed as a system for everyone—old people liked it, little kids loved it, and even your mom didn’t mind inviting it to Thanksgiving for a few rounds of bowling and tennis with Wii Sports. But even with this newfound crossover appeal, the execs at Nintendo recognized they still needed to grab that “core audience” of adolescent and young adult males, so what better way than to make their appeal with another medium with a “core audience” of adolescent and young adult males?

Running in various superhero titles throughout late 2006 and early 2007, this comic-style ad features a plucky, blond boy (and his black cat) extolling the immersive nature of the Nintendo Wii. The first page is a little exciting, but the second page becomes more explanatory, talking about storing Miis and downloading games with the Virtual Console and all those other things that seemed pretty exciting at the time and got most of us to buy Wii consoles. They certainly sold a lot.

Because it is two pages of advertising content in a comic format appearing inside an actual comic, the spread had to be labelled as a “special advertising section” in order to avoid consumer confusion. Which makes perfect sense, you know, considering how often writers keep inserting the Wii into stories of their own accord.

(via Kotaku)

How to Make an 8-Bit World

Wednesday, November 3rd, 2010

deviantART is host to quite the thriving comics community; you’ll find everything from one-panel cartoons to comic strips to pages from full comics, as well as a plethora of fan art and original art. The art includes pencil sketches, paintings in watercolor and acrylic, photography, and even more modern media such as tablet drawings and computer-generated artwork.

Anyone can create an account and anyone can upload artwork (even written materials), but it’s still easy to be intimidated. Which is why Metal Shadow X has posted this handy guide to making sprite comics. Sprite comics are comics that take the character pixel art from various video games and rearrange them into new situations. A popular example is 8-Bit Theater.

The instructions are simple and contain the occasional typo, but he does his best to illustrate every step of his process, and it doesn’t seem too hard. The comic really only covers placing the characters and creating the dialog bubbles, and doesn’t cover creating the actual panel framework or obtaining the sprites in the first place, but I suppose it’s a start.

Metal Shadow X does venture into actual drawn artwork as well, but it’s very rough and beginner-level, and a lot of it is very NSFW.

Class Notes

Tuesday, May 25th, 2010
  • Water Cooler Games shut down last year on August 15th. This was a blog operated by Ian Bogost and Gonzalo Frasca, dedicated to researching “video games with an agenda.” It was part of the inspiration to create this site, so we’re a bit sad to see it go. WCG is archived in full over at Bogost.com and Bogost will continue to blog about video game theory and design there.
  • A few days after we posted about it, Bound By Law was updated, including a new introduction by Cory Doctorow and forward by Davis Guggenheim.
  • Luxee, the restaurant featured in the Cooking Manga panel at last year’s New York Anime Fest, closed on August 16th.

A Very Brief History of DRM

Friday, October 3rd, 2008

With the recent controversy regarding the DRM (Digital Rights Management) in Will Wright’s new game Spore, the guys at Penny Arcade have taken it upon themselves to give their readers a short history of DRM in three strips (start here, and click on the NEXT button at bottom to continue to the other two).

Each Penny Arcade strip has always been accompanied by a corresponding news post that elaborates on the subject matter of the strip; at times a strip might not make any sense unless you read the news post at some point. For this series about DRM, the strips speak for themselves and no supplemental material is necessary. However, each of the corresponding news posts for this series have been written by a guest blogger: Brian Crecente of Kotaku, Chris Remo, and Daniel James (CEO of Three Rings), so they’re worth a look as well.

Just a note: to my knowledge, software never included live snakes, though it would have been really cool if they did.

Jeremy Parish’s Terrible Habit

Monday, January 28th, 2008

Comics and video games have had a pretty storied history together. There are comic-based games like Superman on the Atari 2600 all the way to Marvel Ultimate Alliance on… practically every system in existence today; games that directly address the comics format like Comix Zone for the Sega Genesis where your main character can actually break through the panels and shred the pages; or of course, the many video game webcomics that currently litter the web today. Some, like Penny Arcade, are cultural forces onto themselves, providing intelligent and vital commentary on new games and industry happenings.

Ziff-Davis Media/1Up.com editor Jeremy Parish is well aware of this connection and has proclaimed his, let’s call it ‘admiration’, of the comics medium time and time again. He even started a group over on 1Up for the posting of original comics, an experiment that ultimately failed to pan out. But that doesn’t stop him from trying other things.

Maybe it’s because he’s been around a while, earned his dues, gained respect… or just a reputation, but Jeremy has gotten the leeway to post reviews which break traditional mores of what a review should be. Jeremy has explained them away by saying that sometimes he’s written enough about a game that another traditional review would be redundant. Probably true, but consider that these ‘gimmicks’ are often informative, witty, and they really stand out in the increasingly overcrowded field of Internet video game reviews.

And they’re really great examples of comics used for purposes other than entertainment. Check out some of his work, linked for your convenience over at his 1Up blog.